Ages 8–12 · Grades 3–7 · 16 levels
Hearsay Harbour
Become the Inspector of Hearsay Harbour and learn to think clearly about claims: tell facts from opinions and adverts from information, find the claim and the reason, match evidence to claims, check sources and headlines, run fair tests, and see why 'together' isn't 'because'. 16 levels for ages 8–12.
- Fact or opinion
- Claims & evidence
- Cause or coincidence

Levels


A free account unlocks levels 3–4
Create a free account

A subscription unlocks levels 5–16
Try every level free for 30 days











How to play
- Pick an unlocked pier of the harbour. Harbourmaster Quell briefs you, then a short lesson shows the thinking trick for that pier.
- Each pier is a different kind of challenge: sort sentences into groups, pop opinion words, fill the gaps in an experiment, pick the best answer, or say Yes or No to one claim at a time.
- Every answer comes with an explanation, right or wrong, so you learn how to check a claim, not just the score.
- Score 60% or higher to unlock the next level.
- Levels 1–2 are free with no account. A free account also unlocks levels 3–4.
- A small monthly subscription unlocks every remaining level.
Questions and answers
What does Hearsay Harbour teach?
Critical thinking: telling facts from opinions and adverts from information, finding claims and reasons, checking evidence, sources and headlines, fair tests, and cause vs coincidence.
Does it help with spotting fake news?
It teaches the habits behind it: who wrote this and why, is it still current, does the headline match the story, and does the evidence really show the claim.
What age is it for?
Ages 8–12. The first levels start with fact vs opinion; the last ones reach the argument skills taught around age 11–12.
How is it different from the other brain games?
Cipher Spire is about finding rules and Watchglass Keep trains memory, focus and spatial skills. Hearsay Harbour trains thinking about claims: is it true, how do we know, and who says so?