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Ages 8–12 · Grades 3–7 · 16 levels

Hearsay Harbour

Become the Inspector of Hearsay Harbour and learn to think clearly about claims: tell facts from opinions and adverts from information, find the claim and the reason, match evidence to claims, check sources and headlines, run fair tests, and see why 'together' isn't 'because'. 16 levels for ages 8–12.

  • Fact or opinion
  • Claims & evidence
  • Cause or coincidence
Hearsay Harbour cover art

Levels

01 · Check It or Feel ItPlay
02 · Loud WordsLocked

A free account unlocks levels 3–4

Create a free account
03 · Inform or Persuade?Free account
04 · Change One ThingFree account

A subscription unlocks levels 5–16

Try every level free for 30 days
05 · Claim and ReasonSubscription
06 · True, False or OpinionSubscription
07 · Which Proof Fits?Subscription
08 · Who Would Know?Subscription
09 · Is It Fair?Subscription
10 · Check the DateSubscription
11 · How Many Did You Ask?Subscription
12 · Headline CheckSubscription
13 · Together or Because?Subscription
14 · The Hidden CauseSubscription
15 · Tricks of the CrowdSubscription
16 · The Grand HearsaySubscription

How to play

  1. Pick an unlocked pier of the harbour. Harbourmaster Quell briefs you, then a short lesson shows the thinking trick for that pier.
  2. Each pier is a different kind of challenge: sort sentences into groups, pop opinion words, fill the gaps in an experiment, pick the best answer, or say Yes or No to one claim at a time.
  3. Every answer comes with an explanation, right or wrong, so you learn how to check a claim, not just the score.
  4. Score 60% or higher to unlock the next level.
  5. Levels 1⁠–⁠2 are free with no account. A free account also unlocks levels 3⁠–⁠4.
  6. A small monthly subscription unlocks every remaining level.

Questions and answers

What does Hearsay Harbour teach?

Critical thinking: telling facts from opinions and adverts from information, finding claims and reasons, checking evidence, sources and headlines, fair tests, and cause vs coincidence.

Does it help with spotting fake news?

It teaches the habits behind it: who wrote this and why, is it still current, does the headline match the story, and does the evidence really show the claim.

What age is it for?

Ages 8–12. The first levels start with fact vs opinion; the last ones reach the argument skills taught around age 11–12.

How is it different from the other brain games?

Cipher Spire is about finding rules and Watchglass Keep trains memory, focus and spatial skills. Hearsay Harbour trains thinking about claims: is it true, how do we know, and who says so?