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Ages 8–12 · Grades 3–7 · 16 levels

Watchglass Keep

Climb the Watchglass Keep and train the thinking skills every puzzle depends on: remember where things are hidden, keep your focus when arrows point the wrong way, turn and flip shapes in your head, see a courtyard from another camera, plan moves ahead and catch the liar. 16 levels for ages 8–12.

  • Working memory
  • Turning & flipping shapes
  • Truth-teller & liar puzzles
Watchglass Keep cover art

Levels

01 · First WatchPlay
02 · Quarter TurnsLocked

A free account unlocks levels 3–4

Create a free account
03 · Eyes FrontFree account
04 · Turned, Not FlippedFree account

A subscription unlocks levels 5–16

Try every level free for 30 days
05 · Camera CourtyardSubscription
06 · Twin TurnsSubscription
07 · Switch!Subscription
08 · Mirror TwinsSubscription
09 · The Lens RingsSubscription
10 · Whose Left?Subscription
11 · Fold and PunchSubscription
12 · Hall of VoicesSubscription
13 · A Step BackSubscription
14 · The Deep VaultSubscription
15 · Suppose and CheckSubscription
16 · The LensbreakerSubscription

How to play

  1. Pick an unlocked floor of the Keep. Watch-Captain Orsa briefs you, then a short lesson shows the trick for that floor.
  2. Each floor trains one thinking skill: find hidden pairs from memory, tap the right picture, sort cards into groups, put snapshots in order, or answer before the timer runs out.
  3. Every answer comes with an explanation, right or wrong, so you learn the method, not just the score.
  4. Score 60% or higher to unlock the next level.
  5. Levels 1⁠–⁠2 are free with no account. A free account also unlocks levels 3⁠–⁠4.
  6. A small monthly subscription unlocks every remaining level.

Questions and answers

What age is Watchglass Keep for?

Ages 8 to 12, about grades 3 to 7. The first floor is a simple memory game; the last floors are truth-teller and liar puzzles that stretch 12-year-olds.

Which thinking skills does it train?

Working memory, focus and switching rules, turning and flipping shapes in your head, paper folding, seeing from someone else’s viewpoint, planning several moves ahead, and truth-teller and liar logic.

How is it different from Cipher Spire?

Cipher Spire is about finding rules: patterns, codes and clue chains. Watchglass Keep trains the skills those puzzles depend on: holding things in mind, ignoring distractions, turning shapes and planning ahead.

How does the memory game score?

A pair scores when you find it from memory. If you have already seen a card’s partner and then miss it, you still need to find that pair, but it won’t score. Careful play beats fast tapping.